Although ray tracing can add visual realism to top-tier games, it can also maul the performance of otherwise top-tier PCs. It’s been a hurdle for years now, but we’re now one step closer to overcoming ...
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"Groundbreaking performance improvements" — Microsoft introduces DirectX Raytracing 1.2
Plenty of news regarding GPUs and the tech behind them has come out of GDC 2025, and Microsoft has now announced an update to DirectX Raytracing (DXR) at its DirectX State of the Union presentation.
It's been a few years since Microsoft introduced DirectX 12, and there's a new set of console introductions coming this fall, so the time is ripe for the unveiling of a new DirectX version. Microsoft ...
Back in March at the Game Developers Conference 2025 (GDC 2025), Microsoft unveiled DirectX Raytracing (DXR) 1.2, which introduces Opacity Micromaps (OMM). The Redmond giant has now announced the ...
NVIDIA has released a new driver update that adds support for Microsoft's DirectX 12 Ultimate framework. Announced earlier this year, the collection of developer APIs unifies support for several ...
Microsoft peeled the wrapping off of its new DirectX 12 Ultimate API today, with AMD actively invovled in the middle of the new DirectX 12 Ultimate API with a new ray tracing video running on RDNA 2 ...
Since the early 2000s, the DirectX API has been the primary go-between for game engines on the Windows platform and the hardware that drives them. With a new DirectX update announced earlier today, ...
NVIDIA released Game Ready Driver and Studio Drivers that deliver full support for the Microsoft DirectX 12 Ultimate feature stack, including: DirectX RayTracing (DXR), variable rate shading (VRS), ...
Microsoft has announced DirectX 12 Ultimate, which it calls the next evolution of DirectX. The new DX12 Ultimate is the result of five years of continual investment in the DirectX 12 platform to keep ...
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