It's rare to see a Magic: the Gathering mechanic with a downside in 2026, making the Blight mechanic from Lorwyn Eclipsed ...
At Summer Game Fest, I got to play (and get schooled by) the man who turned Cloud, Sephiroth, Aerith, Terra, Yuna and others into Magic cards. David Lumb is a senior reporter covering mobile and ...
In ostensibly trying to move the ever-raging conversation forward instead of litigating the same arguments for time immemorial, Magic: The Gathering head designer Mark Rosewater has inquired with ...
Making a Magic: The Gathering card is a long process. To go from an idea to an actual piece of paper in a player’s hand takes years, with each one being discussed, tweaked, tested, proofread, ...
Chris is a writer with an academic background in Creative Technology and Games Design. This experience has allowed him to look at games through a critical lens, analyzing what makes for good design.
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. "The fact that the Universes Beyond sets are doing well says there's ...
Sarah has been an editor and contributor for Game Rant since 2015. After meeting her first Chocobo, she never looked back. Sarah majored in game design in college and utilizes that knowledge to ...
io9 recently got a look at what to expect from Wizards of the Coast's biggest crossover yet—and found plenty to appeal to fans of Magic and Final Fantasy alike. Reading time 7 minutes Magic: The ...
As I sit across from Gavin Verhey, principal Magic: The Gathering game designer and set design lead for Final Fantasy, I'm daunted by the task of playing someone who literally oversaw the development ...
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