Square Enix and Deck Nine have officially announced 'Life is Strange: Reunion', which switches between Max and Chloe's ...
Life is Strange Double Exposure from developer Deck Nine is a long-anticipated, next-generation follow-up to a unique hit. Technically the fourth game in the series but a direct sequel to Life is ...
Game Rant on MSN
Life is Strange: Reunion is Fine and All, But Let's Not Pretend Chloe and Max's Story Was Ever a "Saga"
Life is Strange is returning to its roots with Life is Strange: Reunion, but it kind of feels like a backslide more than a ...
The long-awaited conclusion to Max and Chloe’s story arrives March 26 on Xbox Series X|S and PC. “Life is Strange: Reunion” ...
With its excellent writing, exceptional characters, and fun-to-use new powers, Life is Strange: Double Exposure is a worthy sequel to the 2015 original. When Max Caulfield finds her friend Safi dead ...
Launches 26 March on PS5, Xbox Series X/S, and PC. Brings back original protagonists Max Caulfield and Chloe Price for their ...
Indiatimes on MSN
Life is Strange reunion brings closure to Max and Chloe’s story - release date, platforms, editions, and prices
Life is Strange Reunion launches March 26, 2026 with Max and Chloe as co-leads. Here’s the full breakdown of release date, ...
TheGamer on MSN
If You Can't Do Life Is Strange Without Chloe Price, You Can't Do Life Is Strange At All
Life is Strange is an anthology series, but Deck Nine Games is refusing to let go of Chloe and Max ...
“Why you can trust Digital Trends – We have a 20-year history of testing, reviewing, and rating products, services and apps to help you make a sound buying decision. Find out more about how we test ...
I loved Life is Strange: Double Exposure. I found it to be a relatable narrative adventure that resonated with me on a deep level. But I can’t say I’m too excited about what’s next for the series.
Nick is a freelance writer from Chicago, IL, with a BA in Creative Writing from the University of Illinois at Urbana-Champaign. His lifelong belief in the artistic power of video games led him to ...
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